Another option for clothing would be to have a wardrobe area where a collaborative work between the game engine and the a.i.. The clothing would not be changeable on the fly but going to this area would simplify a lot the process.
On a different topic, it would be nice to port the game to linux Ubuntu since according to Steam, it's the Royal Road to port it to SteamDeck I have nothing against Windows in particular. Just i would like to go mobile and still be able to talk to Marian (at home) from my SteamDeck
Almost all modules are compatible with Linux and Mac, the one module that is not is voice synthesis, in which the game uses Microsoft SAPI, I don't know if there is something similar in Linux. The only thing is that if there was a multiplatform voice synthesis option it would be straightforward.
I loved the intractability, is there a chance for a clothes change and NPC hair, face, and body customization like the steam workshop? and if the Android trusts you it will change accordingly if asked?
Having a customizable option for the character would be great, however Character Creator does not allow it (the software I use to make the 3D model), I think I will have to switch to metahuman at some point. I would love to have the option to modify the android.
"if the Android trusts you it will change accordingly if asked?"
It's possible, it occurs to me
1. A first option is to have a list of requests and if one fits, do it (like the old chatbots worked), it's very fast and easy to implement, but it would often fail.
2. Add BERT (small and fast language model) in intent recognition mode, the implementation is not complex, it is moderately complex to do the fine tuning for the intentions, but it would work very well. In fact MTW already had something like that, but I removed it because it would be an extra cost to LLAMA and the CPU would still have more work, but it is possible.
3. The other would be for LLAMA itself to generate the intention after the text, although in instructor mode I'm not sure if it will let you, something like:
User: I want you to take off your clothes
Marian: Ok I'll take off my clothes [Intention: get naked]
Hi, yes the video game takes the windows narrator for TTS, my decision was because it is more standard and the API windows is mature. For example, I can use the same code for another language: spanish, japanase, german, etc.
one question: will there be a function later so she remembers data? It's frustrating when she asks me after 5 minutes the 3rd time for my age or my name^^ Doesn't even have to be forever, but at least for the session you talk to the Ai
To be honest, I still have a lot to learn and try. I think that if I increase the context of the conversation it will be less likely to get repetitive conversations like the ones you mention, but I have to test the performance effect (another of my concerns). I certainly take into account what you say, I like Marian too ;), however, I get frustrated myself when she does that, I will do all in my hands!
The simplest way to resolve that is to have a local log of past conversations OLlama 3 with OpenUI already have that option. Unless someone actually hack your PC, the conversation still private because no one copy the log online
Yes, internally the game already has the option because llama.cpp (the library I use currently) already supports it, however, I still want to experiment with its implications before enabling it.
It is my first game and it measures more than 4GB, to be honest I didn't expect much, however, the number of downloads has exceeded my expectations. Thanks :)!
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Another option for clothing would be to have a wardrobe area where a collaborative work between the game engine and the a.i.. The clothing would not be changeable on the fly but going to this area would simplify a lot the process.
On a different topic, it would be nice to port the game to linux Ubuntu since according to Steam, it's the Royal Road to port it to SteamDeck I have nothing against Windows in particular. Just i would like to go mobile and still be able to talk to Marian (at home) from my SteamDeck
Almost all modules are compatible with Linux and Mac, the one module that is not is voice synthesis, in which the game uses Microsoft SAPI, I don't know if there is something similar in Linux. The only thing is that if there was a multiplatform voice synthesis option it would be straightforward.
I loved the intractability, is there a chance for a clothes change and NPC hair, face, and body customization like the steam workshop? and if the Android trusts you it will change accordingly if asked?
Having a customizable option for the character would be great, however Character Creator does not allow it (the software I use to make the 3D model), I think I will have to switch to metahuman at some point. I would love to have the option to modify the android.
"if the Android trusts you it will change accordingly if asked?"
It's possible, it occurs to me
1. A first option is to have a list of requests and if one fits, do it (like the old chatbots worked), it's very fast and easy to implement, but it would often fail.
2. Add BERT (small and fast language model) in intent recognition mode, the implementation is not complex, it is moderately complex to do the fine tuning for the intentions, but it would work very well. In fact MTW already had something like that, but I removed it because it would be an extra cost to LLAMA and the CPU would still have more work, but it is possible.
3. The other would be for LLAMA itself to generate the intention after the text, although in instructor mode I'm not sure if it will let you, something like:
User: I want you to take off your clothes
Marian: Ok I'll take off my clothes [Intention: get naked]
Hello,
This game looks interesting but I have just one question.
Why does it sound like Marian is using Windows Narrator for TTS?
Hi, yes the video game takes the windows narrator for TTS, my decision was because it is more standard and the API windows is mature. For example, I can use the same code for another language: spanish, japanase, german, etc.
After I start the game and start to type. I get a fatal error message and the game closes.
Hi, thanks for the report. Please, could you comment on the specifications of your equipment?
¿Hay alguna forma de cambiar al español?
Acabo de hablarle en español y me responde en español. El problema es que la voz es la inglesa. ¿Hay alguna forma de ponerle una voz en español?
Ahora por fin ya puede hablar en español.
Hello I like Marian :)
one question: will there be a function later so she remembers data? It's frustrating when she asks me after 5 minutes the 3rd time for my age or my name^^ Doesn't even have to be forever, but at least for the session you talk to the Ai
To be honest, I still have a lot to learn and try. I think that if I increase the context of the conversation it will be less likely to get repetitive conversations like the ones you mention, but I have to test the performance effect (another of my concerns). I certainly take into account what you say, I like Marian too ;), however, I get frustrated myself when she does that, I will do all in my hands!
Thanks for your comment!
The simplest way to resolve that is to have a local log of past conversations OLlama 3 with OpenUI already have that option. Unless someone actually hack your PC, the conversation still private because no one copy the log online
Yes, internally the game already has the option because llama.cpp (the library I use currently) already supports it, however, I still want to experiment with its implications before enabling it.
It is my first game and it measures more than 4GB, to be honest I didn't expect much, however, the number of downloads has exceeded my expectations. Thanks :)!
Please, the game has not yet been ranked, leave your rating when you can.
👍🏻👍🏻👍🏻
Thanks!
can you fuck it? oh never mind...
hahahaha OMG (https://youtu.be/VXz0KgNjK-0)
Can you fuck it?
No. Maybe in the future I will do an erotic game... but not with this title.
https://youtu.be/VXz0KgNjK-0
Excuse me! Hahahahahahahaha ;)
Don't understand....😬😬😬
Iykyk